[WIP] Stat list read from the translation files, paired with suspected related Highlight filter stat
Possibly related Filter Stat | Possibly related Affixes | Attribute | En | Desc |
---|---|---|---|---|
stat_base_damage | Attack Damage | |||
Defense | stat_defense | Defense | Defense lowers the chance of enemies hitting you with Physical Attacks or Projectiles. | |
Defense % | Guardsman [1-4] Watchman [2-8] Towns Guard [3-6] Royal Guard [4-16] Kings Guard [5-20] | stat_defense_p | Increased Defense | |
Chance to Block attacks | stat_block_chance | Block Chance | ||
All Skills | Peasant´s [1-1] Archon´s [1-2] Avenger´s [1-3] Keeper´s [1-4] Archangel´s [2-5] | stat_all_skills | to All Skills | Increases the level of all Skills. |
Movement Speed | Walking [2-15] Traveling [4-20] Sneaking [6-25] Blinking [8-30] Phasing [10-15] | stat_increased_speed | Increased Movement Speed | |
Summon Movement Speed | stat_summon_movement_speed | Increased Summon Movement Speed | ||
Faster Cast Rate | Swiftcast [5-10] Rapidchant [5-20] Spellhaste [10-30] Quickspell [10-40] Rapidcasting [15-50] | stat_faster_cast_rate | Faster Cast Rate | Increases your Casting speed. Faster Cast Rate is always calculated using 1 Cast Per Second. |
Attack Speed | Swift [5-15] Rapid [4-20] Quickened [15-30] Fleet [20-40] Zephyr´s [25-50] Flash [4-8] Tempo [5-15] Swiftness [8-25] Frenzy [10-30] Blitzkrieg [15-35] | stat_attack_speed_p | Increased Attack Speed | |
stat_attack_speed_t | Total Attack Speed Reduced by | |||
Summon Attack Speed | stat_summon_attack_speed | Increased Summon Attack Speed | ||
Summon Skills | Reanimator [1-1] Deathcaller [1-2] Unholy [1-3] Summoner [1-4] Necromancer [2-5] | stat_summon_skills | to Summon Skills | |
Summon Damage % | Skeleton´s [2-10] Zombie´s [4-15] Ghoul´s [6-20] Lich [8-25] Black Knight´s [10-30] | stat_summon_damage | Summon Damage Increased by | |
Projectile Speed | Velocity [0.5-0.5] Swiftdart [1.0-1.0] Quickslug [1.5-1.5] Rapidbolt [2.0-2.0] Flashfire [2.5-2.5] | stat_projectileSpeed | to Projectile Speed | |
Attack Range | Ranger [1-3] Scout [2-6] Sniper [3-9] Marksman [4-12] Sharpshooter [5-15] | stat_attack_range | Attack Range Increased by | |
Cooldown Recovery | Vision [3-10] Memory [5-15] Brain [7-20] Illusion [9-25] Mind [11-30] | stat_cooldown_reduction | Cooldown Recovery Increased by | Increases cooldown recovery rate. |
Potion Cooldown Recovery | stat_cooldown_reduction_belt | Flask Cooldown Recovery Increased by | ||
Singular Skills | Sinister [] Malevolent [] Demonic [] Diabolic [] Sacrilegious [] | stat_to | to | |
stat_double_jump | Double Jump | |||
Magic Skill Damage | Battlemagus [3-10] Spellcaster [4-15] Highsorcery [10-20] Grandwizard [10-35] Archwarlock [15-50] | stat_skill_damage | Magic Skill Damage increased by | Increases the damage of your Skills excluding skills which deal Attack Damage. This stat is calculated on top of the final value. |
Explosion AOE | Shaking [1-2] Trembling [2-4] Fissure [6-15] Earthquake [8-20] Cataclysm [10-12] | stat_explosion_aoe | Explosion area of effect increased by | |
Increased Block Rating | Blockade [5-10] Deflection [10-20] Warding [15-30] Barrier [20-40] Shieldwall [25-50] | stat_block_rating | Increased Chance of Blocking | |
Enhanced Damage | Soldier´s [25-50] Berserker´s [50-75] Crusader´s [75-100] Legionnaire´s [100-125] Warlord´s [125-150] | stat_enhanced_damage | Enhanced Damage | |
Enhanced Defense | Armorer´s [25-50] Defender´s [20-50] Bastion´s [35-80] Sentinel´s [50-110] Guardian´s [65-225] | stat_enhanced_defense | Enhanced Defense | |
Chance for Critical Strike | Wanderer [1-4] Stalker [2-8] Packleader [3-12] Apex [4-16] Predator [5-20] | stat_critical_rate | Increased Critical Strike Chance | |
Deadly Blow | Crucial [1-4] Sharp [2-8] Deadly [3-12] Fatal [4-16] Eliminating [5-20] | stat_deadly_blow | Chance for a Deadly Blow | Deadly Blow increases your Physical Damage by 50% |
Crushing Blow | Mangling [1-4] Trashing [2-8] Breaking [3-12] Maiming [4-16] Crushing [5-20] | stat_crushing_blow | Chance for a Crushing Blow | Crushing Blow breaks enemy armor by 10% stacking up to 5 times increasing physical damage taken by enemies. |
Attack Rating per level | Accursed [100-100] Perfected [200-200] Hardlocked [300-300] Sharpsight [400-400] Marksman [500-500] | stat_attack_rating_p | Increased Attack Rating | |
Attack Rating | Owl [10-20] Crow [25-50] Hawk [50-100] Falcon [12-40] Eagle [200-400] | stat_attack_rating | to Attack Rating | Increases your chance of hitting enemies with attacks. |
Life stolen per Hit | Apex Bear [100-100] Apex Rhino [200-200] Apex Whale [300-300] Apex Mammoth [400-400] Apex Mastodon [500-500] | stat_life_per_hit | Life stolen per Hit | Amount of Life replenished when striking an enemy. |
Mana stolen per Hit | King Cobra [100-100] King Basilisk [200-200] King Serpent [300-300] King Dragon [400-400] King Wyrm [500-500] | stat_mana_per_hit | Mana stolen per Hit | Amount of Mana replenished when striking an enemy. |
Life per second | Leeching [1-2] Blood Drinking [2-3] Lifevamping [3-5] Vampiric [4-6] Draculs [5-8] | stat_life_per_second | Life per second | |
Mana per second | Cavebat [1-2] Vesperbat [2-3] Brownbat [3-5] Colossalbat [] Citadelbat [5-8] | stat_mana_per_second | Mana per second | |
Critical Strike Damage | Scarface [5-10] Hitman [10-20] Assassin [15-30] Ninja [20-40] Deadeye [25-50] | stat_critical_damage | Increased Critical Strike Damage | Amount of your Critical Strike damage. Only affects physical attacks. |
Ignore Target Defense | Ignoring [2-10] Drilling [4-15] Penetration [6-20] Piercing [8-25] Armorcrushing [10-30] | stat_target_defense | of target Defense ignored | |
Open Wounds | Scarring [1-4] Blistering [2-8] Ripping [3-12] Slashing [4-16] Hemorrhaging [5-20] | stat_open_wounds | Chance to Open Wounds | Open Wounds bleeds target enemy for 20% of your Physical Damage. |
Piercing | stat_piercing | Piercing Attack | ||
Slow Target | Stuttering [] Entangling [] Disrupting [6-20] Slowing [8-25] Crippling [10-30] | stat_slow_target | Slows target by | Attacks slow enemy Movement and Attack Speed. |
stat_prevent_monster_heal | Prevent Monster Heal | |||
Strength | Strength [1-5] Power [3-10] Force [5-15] Might [7-25] Fury [8-30] | stat_strength | to Strength | Every point in Strength increases your Attack Damage by 1%. |
Dexterity | Dexterity [1-5] Sleight [3-10] Skill [5-15] Reflex [7-25] Agility [8-30] | stat_dexterity | to Dexterity | Every point in Dexterity increases your Attack Rating by 8 and your Critical Damage by 0.125%. |
Intelligence | Sorcer [1-5] Mage [3-10] Warlock [5-15] Wizard [7-25] Witch [8-30] | stat_intelligence | to Intelligence | Every point in Intelligence increases Magic Skill Damage dealt. |
Energy | Energy [1-5] Illumination [3-10] Mysticism [5-15] Spirit [7-25] Resonance [8-30] | stat_energy | to Energy | Every point in Energy increases your Mana by 4. Mana gained from Energy also increases your base Mana Replenish. |
Armor | Armor [1-5] Ward [3-10] Guard [5-15] Bulwark [7-25] Bastion [8-30] | stat_armor | to Armor | Every point in Armor increases your Defense by 5. |
Vitality | Vitality [1-5] Endurance [3-10] Stamina [5-15] Vigor [7-25] Fortitude [8-30] | stat_vitality | to Vitality | Every point in Vitality increases your Life by 5. Life gained from Vitality also increases your base Life Replenish. |
stat_pointsLeft | Points Left | Points left to allocate into any of the primary stats. You can allocate 4 points by pressing [input_attribute_add_multi]. | ||
All Attributes | Wholeness [1-3] Totality [2-6] Versatility [3-9] Unity [4-12] Harmony [5-15] | stat_all_stats | to All Attributes | |
Flat Physical Damage | Savage [3-7] Brutal [5-12] Feral [7-18] Merciless [12-26] Ferocious [18-38] | stat_physical_damage | to Physical Damage | Physical Damage added to your attacks. |
Additive Arcane Damage | Arcanum [5-15] Arcanist [20-40] Arcana [50-100] Arcanesurge [150-300] Arcanewrath [350-500] | stat_magic_damage | to Additive Arcane Damage | Arcane Damage added to your attacks. |
Additive Lightning Damage | Shock [5-15] Stasis [20-40] Voltage [50-100] Lightning [150-300] Thunder [350-500] | stat_lightning_damage | to Additive Lightning Damage | Lightning Damage added to your attacks. |
Additive Fire Damage | Fire [5-15] Flames [20-40] Lava [50-100] Volcano [150-300] Inferno [350-500] | stat_fire_damage | to Additive Fire Damage | Fire Damage added to your attacks. |
Additive Cold Damage | Ice [5-15] Frost [20-40] Chill [50-100] Rime [150-300] Glacier [350-500] | stat_cold_damage | to Additive Cold Damage | Cold Damage added to your attacks. |
Additive Poison Damage | Poison [5-15] Toxicity [20-40] Vile [50-100] Plague [150-300] Pandemic [350-500] | stat_poison_damage | to Additive Poison Damage | Poison Damage added to your attacks. |
Flat Arcane Skill Damage | Magic [5-7] Arcanist [5-12] Conjured [7-18] Mystic [16-26] Rift [18-38] | stat_spell_magic_damage | to Arcane Skill Damage | |
Flat Lightning Skill Damage | Shocked [5-7] Lightning [5-12] Static [7-18] Thunder [16-26] Monsoon [18-38] | stat_spell_lightning_damage | to Lightning Skill Damage | |
Flat Fire Skill Damage | Melting [5-7] Flaming [5-12] Molten [7-18] Burning [16-26] Scorching [18-38] | stat_spell_fire_damage | to Fire Skill Damage | |
Flat Cold Skill Damage | Chilling [5-7] Frozen [5-12] Coldsnap [7-18] Frostburning [16-26] Glacial [18-38] | stat_spell_cold_damage | to Cold Skill Damage | |
Flat Poison Skill Damage | Poisonous [5-7] Venomous [5-12] Toxic [7-18] Asphyxiating [16-26] Corroding [18-38] | stat_spell_poison_damage | to Poison Skill Damage | |
Fire Skill Damage | Fire God [] Flame God [] Lava God [5-20] Inferno God [10-35] Hellfire God [15-50] | stat_fire_damage_p | Fire Skill Damage increased by | Increases the damage of your Fire skills. This stat is calculated on top of the final value. |
Cold Skill Damage | Ice God [3-10] Frost God [] Rime God [5-20] Tundra God [10-35] Glacial God [15-50] | stat_cold_damage_p | Cold Skill Damage increased by | Increases the damage of your Cold skills. This stat is calculated on top of the final value. |
Arcane Skill Damage | Arcane God [] Mage God [4-15] Spell God [5-20] Rift God [10-35] Ether God [15-50] | stat_magic_damage_p | Arcane Skill Damage increased by | Increases the damage of your Arcane skills. This stat is calculated on top of the final value. |
Poison Skill Damage | Poison God [] Venom God [] Toxic God [5-20] Plague God [10-35] Black God [15-50] | stat_poison_damage_p | Poison Skill Damage increased by | Increases the damage of your Poison skills. This stat is calculated on top of the final value. |
Lightning Skill Damage | Shock God [] Stasis God [4-15] Lightning God [5-20] Thunder God [10-35] Storm God [15-50] | stat_lightning_damage_p | Lightning Skill Damage increased by | Increases the damage of your Lightning skills. This stat is calculated on top of the final value. |
Attack Damage | Striking [5-20] Slicing [6-15] Wounding [15-40] Mutilating [20-55] Killing [25-75] | stat_physical_damage_p | Attack Damage increased by | |
stat_ranged_damage_p | Ranged Attack Damage increased by | |||
stat_melee_damage_p | Melee Attack Damage increased by | |||
Explosion Damage | Miner [2-10] Detonator [4-15] Fusing [6-20] Ticking [8-25] Exploding [10-30] | stat_explosion_damage | Explosion Damage increased by | |
Explosion Skills | Ignited [1-1] Lit [1-2] Timed [1-3] Fired [1-4] Doomed [2-5] | stat_explosion_skills | to Explosion Skills | |
Cold Skills | stat_cold_skills | to Cold Skills | Increases the level of all Cold Skills. | |
Lightning Skills | stat_lightning_skills | to Lightning Skills | Increases the level of all Lightning Skills. | |
Fire Skills | stat_fire_skills | to Fire Skills | Increases the level of all Fire Skills. | |
Poison Skills | stat_poison_skills | to Poison Skills | Increases the level of all Poison Skills. | |
Arcane Skills | stat_magic_skills | to Arcane Skills | Increases the level of all Arcane Skills. | |
Physical Skills | stat_physical_skills | to Physical Skills | Increases the level of all Physical Skills. | |
stat_elemental_skills | to Magic Skills | |||
Ignore Cold Resistance | Coldignoring [] Coldpenetrating [2-6] Coldbreaking [3-9] Coldpiercing [4-12] Coldshattering [5-15] | stat_ignore_cold_resist | to Enemy Cold Resistance | The amount of enemy Cold resistance ignored when dealing Cold Damage. |
Ignore Fire Resistance | Fireignoring [] Firepenetrating [2-6] Firebreaking [5-9] Firepiercing [4-12] Fireshattering [5-15] | stat_ignore_fire_resist | to Enemy Fire Resistance | The amount of enemy Fire resistance ignored when dealing Fire Damage. |
Ignore Poison Resistance | Poisonignoring [] Poisonpenetrating [2-6] Poisonbreaking [5-9] Poisonpiercing [4-12] Poisonshattering [5-15] | stat_ignore_poison_resist | to Enemy Poison Resistance | The amount of enemy Poison resistance ignored when dealing Poison Damage. |
Ignore Lightning Resistance | Lightiningignoring [] Lightningpenetrating [2-6] Lightningbreaking [5-9] Lightningpiercing [4-12] Lightningshattering [5-15] | stat_ignore_lightning_resist | to Enemy Lightning Resistance | The amount of enemy Lightning resistance ignored when dealing Lightning Damage. |
Ignore Arcane Resistance | Arcaneignoring [] Arcanepenetrating [2-6] Arcanebreaking [5-9] Arcanepiercing [4-12] Arcaneshattering [5-15] | stat_ignore_magic_resist | to Enemy Arcane Resistance | The amount of enemy Arcane resistance ignored when dealing Arcane Damage. |
Ignore All Resistance | stat_ignore_all_resist | to All Enemy Resistances | ||
Jumping Power | Jumping [] Leaping [10-30] Parkour [] Flying [20-50] Bunnyhopping [25-60] | stat_jump_power | Increased Jumping Power | |
Life Replenish | Lifeinflux [5-10] Lifepulse [10-20] Lifeflow [15-30] Lifespring [20-40] Lifebloom [25-50] | stat_hp_rep | Replenish Life | |
Mana Replenish | Manaflux [5-10] Manawell [10-20] Manaflow [15-30] Manaspring [20-40] Manabloom [25-50] | stat_mana_rep | Replenish Mana | |
Life | stat_life | to Life | Your Maximum Life. | |
Mana | stat_mana | to Mana | Your Maximum Mana. | |
Faster Hit Recovery | Balance [10-25] Reaction [20-50] Libra [30-75] Recovery [40-100] Equilibrium [50-150] | stat_faster_hit_recovery | Faster Hit Recovery | Increases the speed of recovery after being hit by an attack or projectile. |
Defense vs Missiles | Dartguard [10-25] Arrowguard [20-50] Flightguard [30-75] Projectileguard [75-150] Missileguard [50-150] | stat_defense_vs_missile | Defense vs Missiles | |
Life After each Kill | Gravedigger [1-5] Gravescavenger [2-10] Corpsemaggot [3-15] Corpsemuncher [4-20] Cannibal [5-25] | stat_hp_kill | Life After each Kill | |
Mana After each Kill | Disciple [1-5] Monk [2-10] Priest [3-15] Gypsy [4-20] Exorcist [5-25] | stat_mana_kill | Mana After each Kill | |
Life % | Foxheart´s [1-4] Wolfheart´s [2-8] Jaguarheart´s [3-12] Tigerheart´s [4-16] Lionheart´s [5-20] | stat_max_hp | Life Increased by | |
Mana % | Earthworm´s [1-3] Maggot´s [2-8] Snake´s [3-12] Python´s [4-16] Anaconda´s [5-20] | stat_max_mana | Mana Increased by | |
Light Radius | Glimmer [1-2] Light [1-4] Torch [2-6] Lantern [2-8] Wildfire [3-10] | stat_light_radius | to Light Radius | Effects your visibility range and base movement speed scaling. |
Damage Return | Quillboard [15-30] Oak [30-50] Thorns [50-100] Needle [100-200] Armadillo [200-350] | stat_damage_return | of Damage Returned to the Attacker | Returns a portion of incoming damage back to the attacker. |
Damage taken goes to Mana | Manablock [1-4] Manadeflect [2-8] Manaward [3-12] Manabarrier [4-15] Manawall [5-20] | stat_damage_taken_mana | of Damage Taken Recouped as Mana | |
Damage taken goes to Life | Lifeblock [1-4] Lifedeflect [2-8] Lifeward [3-12] Lifebarrier [4-15] Lifewall [5-20] | stat_damage_taken_life | of Damage Taken Recouped as Life | |
Physical Damage Reduction | Mitigation [1-2] Absorption [1-4] Shielding [1-6] Resilience [1-8] Protection [1-10] | stat_damage_reduction | Physical Damage Taken Reduced by | |
Magic Damage Reduction | Spellshield [1-2] Spellabsorb [1-4] Manashielding [1-6] Spellcutter [1-8] Spellpurge [1-10] | stat_magic_damage_reduction | Magic Damage Taken Reduced by | |
All Damage Reduction | Absolute [] Untouchable [] Fortification [1-4] Divinity [2-6] Immortality [2-8] | stat_all_damage_reduction | All Damage Taken Reduced by | |
Damage Reduced | Mitigating [1-10] Deflecting [5-40] Defending [10-100] Armored [30-200] Bulwark [50-350] | stat_damage_reduced | Damage Taken Reduced by | Reduces a flat amount of damage from every source. This stat is additive and does not scale from anything. |
Mana per level | stat_mana_per_level | to Mana (Based on Level) | ||
Life per level | stat_life_per_level | to Life (Based on Level) | ||
Defense per level | Rugged Colossus [25-25] Stern Colossus [50-50] Vital Colossus [75-75] Resilient Colossus [100-100] Fortified Colossus [125-125] | stat_defense_per_level | Defense (Based on Level) | |
Magic Find per level | Kobold [10-10] Goblin [] Hobgoblin [20-20] Ethergoblin [25-25] Treasuregoblin [30-30] | stat_magic_find_per_level | Magic Find (Based on Level) | |
Enhanced Defense per level | Fallen Sentry [50-50] Fallen Guard [100-100] Fallen Berserker [150-150] Fallen Knight [200-200] Fallen Templar [250-250] | stat_enhanced_defense_per_level | Enhanced Defense (Based on Level) | |
Enhanced Damage per level | Lonewolf [20-20] Legend [40-40] Hero [60-60] Samurai [80-80] Ronin [100-100] | stat_enhanced_damage_per_level | Enhanced Damage (Based on Level) | |
Attack Rating per level | stat_attack_rating_per_level | to Attack Rating (Based on Level) | ||
stat_damage_per_level | to Damage (Based on Level) | |||
Strength per level | King [30-30] King [35-35] King [40-40] King [45-45] King [50-50] | stat_strength_per_level | to Strength (Based on Level) | |
Dexterity per level | Archery [30-30] Archery [35-35] Archery [40-40] Archery [45-45] Archery [50-50] | stat_dexterity_per_level | to Dexterity (Based on Level) | |
Energy per level | Intellect [30-30] Intellect [35-35] Intellect [40-40] Intellect [45-45] Intellect [50-50] | stat_energy_per_level | to Energy (Based on Level) | |
Intelligence per level | Spellpower [30-30] Spellpower [35-35] Spellpower [40-40] Spellpower [45-45] Spellpower [50-50] | stat_intelligence_per_level | to Intelligence (Based on Level) | |
Armor per level | Defender [30-30] Defender [35-35] Defender [40-40] Defender [45-45] Defender [50-50] | stat_armor_per_level | to Armor (Based on Level) | |
Vitality per level | Holy Vigor [30-30] Holy Vigor [35-35] Holy Vigor [40-40] Holy Vigor [45-45] Holy Vigor [50-50] | stat_vitality_per_level | to Vitality (Based on Level) | |
All Resistances | Forest [1-5] Wilderness [2-10] Oasis [3-15] Nature [5-20] Prophet [5-25] | stat_all_resistance | to All Resistances | |
Arcane Resistance | Arcanecloaking [7-15] Arcaneproof [16-25] Arcaneresisting [10-35] Arcaneshielding [36-45] Arcaneimmune [30-60] | stat_magic_resistance | to Arcane Resistance | Increases your resistance to Arcane damage. |
Cold Resistance | Coldcloaking [7-15] Coldproof [16-25] Coldresisting [10-35] Coldshielding [36-45] Coldimmune [30-60] | stat_cold_resistance | to Cold Resistance | Increases your resistance to Cold damage. |
Fire Resistance | Firecloaking [7-15] Fireproof [16-25] Fireresisting [10-35] Fireshielding [36-45] Fireimmune [30-60] | stat_fire_resistance | to Fire Resistance | Increases your resistance to Fire damage. |
Poison Resistance | Poisoncloaking [7-15] Poisonproof [16-25] Poisonresisting [10-35] Poisonshielding [36-45] Poisonimmune [30-60] | stat_poison_resistance | to Poison Resistance | Increases your resistance to Poison damage. |
Lightning Resistance | Lightningcloaking [7-15] Lightningproof [16-25] Lightningresisting [10-35] Lightningshielding [36-45] Lightningimmune [20-60] | stat_lightning_resistance | to Lightning Resistance | Increases your resistance to Lightning damage. |
Maximum All Resists | stat_max_all_resistance | to Maximum All Resists | ||
Maximum Arcane Resist | stat_max_magic_resistance | to Maximum Arcane Resist | ||
Maximum Fire Resist | stat_max_fire_resistance | to Maximum Fire Resist | ||
Maximum Cold Resist | stat_max_cold_resistance | to Maximum Cold Resist | ||
Maximum Poison Resist | stat_max_poison_resistance | to Maximum Poison Resist | ||
Maximum Lightning Resist | stat_max_lightning_resistance | to Maximum Lightning Resist | ||
stat_extra_ruby | Extra Rubies Dropped From Kills | |||
Extra Gold from Kills | Pickpocket [1-5] Thieve´s [2-10] Vulture´s [3-15] Greedy [4-20] Whitecollar [5-25] | stat_extra_gold | Extra Gold Dropped From Kills | Extra gold dropped from monsters when killed. |
Magic Find | Luck [3-10] Fortune [5-15] Scavenger [8-20] Tombraider [10-25] RNGesus [12-30] | stat_magic_find | Increased Magic Find | Increased chance of finding magic items. (Mercenary’s Magic Find is added to player Magic Find on kills). |
Increased Experience Gain | Battlescarred [] Fieldtested [1-2] Wartorned [1-3] Posttraumatic [1-4] Warlegend [1-5] | stat_exp_gain | Increased Experience Gain | |
Increased Experience Gain below level 100 | stat_exp_gain_below | Increased Experience Gain Below Level 100 | ||
Poison Length Reduced | stat_poison_length_reduced | Poison Length Reduced by | Lowered poison debuff duration. | |
Half Freeze Duration | stat_half_freeze_duration | Half Freeze Duration | ||
Cannot be Frozen | Freljord [1] | stat_cannot_be_frozen | Cannot be Frozen | |
Fire Absorption | Flame Hunger [] Flame Hunger [] Flame Hunger [] Flame Hunger [4-16] Flame Hunger [] | stat_fire_absorb | Fire Damage Absorbed | Absorbs a portion of all incoming Fire Damage as healing. |
Cold Absorption | Frost Hunger [] Frost Hunger [] Frost Hunger [] Frost Hunger [4-16] Frost Hunger [] | stat_cold_absorb | Cold Damage Absorbed | Absorbs a portion of all incoming Cold Damage as healing. |
Lightning Absorption | Storm Hunger [] Storm Hunger [] Storm Hunger [] Storm Hunger [4-16] Storm Hunger [] | stat_lightning_absorb | Lightning Damage Absorbed | Absorbs a portion of all incoming Lightning Damage as healing. |
Poison Absorption | Plague Hunger [] Plague Hunger [] Plague Hunger [] Plague Hunger [4-16] Plague Hunger [] | stat_poison_absorb | Poison Damage Absorbed | |
Arcane Absorption | Arcane Hunger [] Arcane Hunger [] Arcane Hunger [] Arcane Hunger [4-16] Arcane Hunger [] | stat_magic_absorb | Magic Damage Absorbed | |
stat_belt_slots | Belt Slots | |||
Merchant prices | stat_merchant_prices | Decreased Merchant Prices | Discounted prices when buying from the Merchant. | |
stat_aoe_attack | Attacks can hit multiple enemies | |||
Mana Cost Reduced | Manaleak [1-5] Manaspill [2-10] Manasplash [3-15] Manaflow [4-20] Manahunger [5-25] | stat_mana_cost | Mana Costs decreased by | |
Summon Amount | stat_summon_amount | to Summon Amount | ||
Summon Life % | Dark [1-4] Black [2-8] Pitchblack [3-12] Eerie [4-16] Limbo [5-20] | stat_summon_life | Summon Life Increased by | |
Summon Damage Reduction | Lingering [1-2] Willowing [2-4] Hallowing [3-6] Festering [4-8] Slendering [5-10] | stat_summon_damage_reduction | Reduced damage taken by Summons | |
Summon Resistances | Demon Vigor [2-8] Demon Vigor [] Demon Vigor [3-12] Demon Vigor [] Demon Vigor [5-20] | stat_summon_resistances | to Summon Resistances | |
Sentry Skills | Ward [1-1] Eye [1-2] Sentry [1-3] Turret [1-4] Guard Tower [2-5] | stat_sentry_skills | to Sentry Skills | |
Sentry Amount | stat_sentry_amount | to Sentry Amount | ||
Sentry Attack Speed | stat_sentry_attack_speed | Increased Sentry Attack Speed | ||
Sentry Damage % | Lurking [2-10] Watching [4-15] Monitoring [6-20] Scanning [8-25] Surveilling [10-30] | stat_sentry_damage | Increased Sentry Damage | |
Sentry Duration | Timing [5-10] Enduring [10-20] Lasting [15-30] Weaving [] Everlasting [25-50] | stat_sentry_duration | Increased Sentry Duration | |
Physical Damage taken as Cold | Coldinfusion [] Coldinfusion [2-10] Coldinfusion [3-15] Coldinfusion [4-20] Coldinfusion [] | stat_phys_taken_cold | of Physical Damage taken as Cold | |
Physical Damage taken as Fire | Fireinfusion [] Fireinfusion [2-10] Fireinfusion [3-15] Fireinfusion [4-20] Fireinfusion [] | stat_phys_taken_fire | of Physical Damage taken as Fire | |
Physical Damage taken as Arcane | Arcaneinfusion [] Arcaneinfusion [2-10] Arcaneinfusion [3-15] Arcaneinfusion [4-20] Arcaneinfusion [] | stat_phys_taken_magic | of Physical Damage taken as Arcane | |
Physical Damage taken as Lightning | Lightninginfusion [] Lightninginfusion [2-10] Lightninginfusion [3-15] Lightninginfusion [4-20] Lightninginfusion [] | stat_phys_taken_lightning | of Physical Damage taken as Lightning | |
Extra Damage to Bleeding Monsters | Bleeding [2-5] Bleeding [4-10] Bleeding [6-15] Bleeding [8-20] Bleeding [10-30] | stat_extraDamageBleeding | Extra Damage to Bleeding Monsters | |
Extra Damage to Deep Frozen Monsters | Frostbiting [2-5] Frostbiting [4-10] Frostbiting [6-15] Frostbiting [8-20] Frostbiting [10-30] | stat_extraDamageFrozen | Extra Damage to Deep Frozen Monsters | |
Extra Damage to Stunned Monsters | Stunning [2-5] Stunning [4-10] Stunning [6-15] Stunning [10-20] Stunning [10-30] | stat_extraDamageStunned | Extra Damage to Stunned Monsters | |
Extra Damage to Burning Monsters | Burning [2-5] Burning [4-10] Burning [6-15] Burning [8-20] Burning [10-30] | stat_extraDamageBurning | Extra Damage to Burning Monsters | |
Extra Damage to Poisoned Monsters | Poisoning [2-5] Poisoning [4-10] Poisoning [6-15] Poisoning [8-20] Poisoning [10-30] | stat_extraDamagePoisoned | Extra Damage to Poisoned Monsters | |
stat_extraDamagePlagued | Extra Damage to Plagued Monsters | |||
stat_extraDamageStasis | Extra Damage to Monsters inflicted with Stasis | |||
stat_copy_slot | Mirrors your other ring | |||
stat_movement_diminish | Skill Movement Diminish decreased by | |||
stat_unbreakable | Unbreakable | |||
stat_charmslot | Unlocked Charmslot | |||
Phasing | Phasing [] | stat_phasing | Movement Phasing | |
stat_random_skill | Random Skill Element | |||
stat_max_value | Maximum Value | |||
stat_only_hell5 | Usable only on Hell 5 or Inferno difficulty | |||
stat_satanic_disabled | Cannot be used while in the target zone | |||
stat_level | Star Level | |||
stat_sub_skills | to Sub Skills | |||
stat_flask_mana_replenish | Mana Regenerated Over Time | |||
stat_flask_mana_replenish_p | Mana Regeneration Increased by | |||
stat_flask_life_replenish | Life Regenerated Over Time | |||
stat_flask_life_replenish_p | Life Regeneration Increased by | |||
stat_flask_mana_instant | of Mana Regeneration happens instantly | |||
stat_flask_life_instant | of Life Regeneration happens instantly | |||
stat_flask_duration | Faster Regeneration | |||
stat_flask_stacks | Maximum Stacks | |||
stat_flask_stacks_kill | Chance to Replenish a Stack after monster kill | |||
stat_flask_stacks_regen | Stacks regenerated per second | |||
stat_flask_cooldown | Flask Cooldown | |||
stat_flask_duration_time | Effect Duration | |||
stat_seconds | Seconds | |||
stat_poison_frequency | Poisoned Tick Frequency increased by | |||
stat_flask_power | Flask Power | |||
stat_octaReflect | of Damage Taken Redirected to Octa | |||
stat_cdr_damage | Less damage dealt with skills that have a cooldown | |||
stat_extra_projectile | Bow attacks and skills fire an extra projectile | |||
stat_every | Every | |||
stat_converted_to | Converted to | |||
stat_sub_skills_skill | Sub Skills | |||
stat_codex_greed | Amount of Gold dropped from monsters increased by | |||
stat_codex_gluttony | Experience Gain increased by | |||
stat_codex_envy | Loot Amount increased by | |||
stat_codex_darkness | Increased Dungeon Key drop rates | |||
stat_codex_fear | Increased Rune drop rates | |||
stat_codex_delirious | Increased Codex drop rates | |||
stat_codex_dwelling | Ancient Monster Pack Size increased by | |||
stat_codex_treasure | Total Magic Find increased by | |||
stat_codex_legion | Chance for Ancients to spawn as Legions | |||
stat_codex_heroic | Increased Amount of Heroic and Angelic drops |