Categories

Affixes

[WIP] Stat list read from the translation files, paired with suspected related Highlight filter stat

Possibly related Filter StatPossibly related AffixesAttributeEn Desc
stat_base_damageAttack Damage
Defense
stat_defenseDefenseDefense lowers the chance of enemies hitting you with Physical Attacks or Projectiles.
Defense %

Guardsman

[1-4]

Watchman

[2-8]

Towns Guard

[3-6]

Royal Guard

[4-16]

Kings Guard

[5-20]

stat_defense_pIncreased Defense
Chance to Block attacks
stat_block_chanceBlock Chance
All Skills

Peasant´s

[1-1]

Archon´s

[1-2]

Avenger´s

[1-3]

Keeper´s

[1-4]

Archangel´s

[2-5]

stat_all_skillsto All SkillsIncreases the level of all Skills.
Movement Speed

Walking

[2-15]

Traveling

[4-20]

Sneaking

[6-25]

Blinking

[8-30]

Phasing

[10-15]

stat_increased_speedIncreased Movement Speed
Summon Movement Speed
stat_summon_movement_speedIncreased Summon Movement Speed
Faster Cast Rate

Swiftcast

[5-10]

Rapidchant

[5-20]

Spellhaste

[10-30]

Quickspell

[10-40]

Rapidcasting

[15-50]

stat_faster_cast_rateFaster Cast RateIncreases your Casting speed. Faster Cast Rate is always calculated using 1 Cast Per Second.
Attack Speed

Swift

[5-15]

Rapid

[4-20]

Quickened

[15-30]

Fleet

[20-40]

Zephyr´s

[25-50]

Flash

[4-8]

Tempo

[5-15]

Swiftness

[8-25]

Frenzy

[10-30]

Blitzkrieg

[15-35]

stat_attack_speed_pIncreased Attack Speed
stat_attack_speed_tTotal Attack Speed Reduced by
Summon Attack Speed
stat_summon_attack_speedIncreased Summon Attack Speed
Summon Skills

Reanimator

[1-1]

Deathcaller

[1-2]

Unholy

[1-3]

Summoner

[1-4]

Necromancer

[2-5]

stat_summon_skillsto Summon Skills
Summon Damage %

Skeleton´s

[2-10]

Zombie´s

[4-15]

Ghoul´s

[6-20]

Lich

[8-25]

Black Knight´s

[10-30]

stat_summon_damageSummon Damage Increased by
Projectile Speed

Velocity

[0.5-0.5]

Swiftdart

[1.0-1.0]

Quickslug

[1.5-1.5]

Rapidbolt

[2.0-2.0]

Flashfire

[2.5-2.5]

stat_projectileSpeedto Projectile Speed
Attack Range

Ranger

[1-3]

Scout

[2-6]

Sniper

[3-9]

Marksman

[4-12]

Sharpshooter

[5-15]

stat_attack_rangeAttack Range Increased by
Cooldown Recovery

Vision

[3-10]

Memory

[5-15]

Brain

[7-20]

Illusion

[9-25]

Mind

[11-30]

stat_cooldown_reductionCooldown Recovery Increased byIncreases cooldown recovery rate.
Potion Cooldown Recovery
stat_cooldown_reduction_beltFlask Cooldown Recovery Increased by
Singular Skills

Sinister

[]

Malevolent

[]

Demonic

[]

Diabolic

[]

Sacrilegious

[]

stat_toto
stat_double_jumpDouble Jump
Magic Skill Damage

Battlemagus

[3-10]

Spellcaster

[4-15]

Highsorcery

[10-20]

Grandwizard

[10-35]

Archwarlock

[15-50]

stat_skill_damageMagic Skill Damage increased byIncreases the damage of your Skills excluding skills which deal Attack Damage. This stat is calculated on top of the final value.
Explosion AOE

Shaking

[1-2]

Trembling

[2-4]

Fissure

[6-15]

Earthquake

[8-20]

Cataclysm

[10-12]

stat_explosion_aoeExplosion area of effect increased by
Increased Block Rating

Blockade

[5-10]

Deflection

[10-20]

Warding

[15-30]

Barrier

[20-40]

Shieldwall

[25-50]

stat_block_ratingIncreased Chance of Blocking
Enhanced Damage

Soldier´s

[25-50]

Berserker´s

[50-75]

Crusader´s

[75-100]

Legionnaire´s

[100-125]

Warlord´s

[125-150]

stat_enhanced_damageEnhanced Damage
Enhanced Defense

Armorer´s

[25-50]

Defender´s

[20-50]

Bastion´s

[35-80]

Sentinel´s

[50-110]

Guardian´s

[65-225]

stat_enhanced_defenseEnhanced Defense
Chance for Critical Strike

Wanderer

[1-4]

Stalker

[2-8]

Packleader

[3-12]

Apex

[4-16]

Predator

[5-20]

stat_critical_rateIncreased Critical Strike Chance
Deadly Blow

Crucial

[1-4]

Sharp

[2-8]

Deadly

[3-12]

Fatal

[4-16]

Eliminating

[5-20]

stat_deadly_blowChance for a Deadly BlowDeadly Blow increases your Physical Damage by 50%
Crushing Blow

Mangling

[1-4]

Trashing

[2-8]

Breaking

[3-12]

Maiming

[4-16]

Crushing

[5-20]

stat_crushing_blowChance for a Crushing BlowCrushing Blow breaks enemy armor by 10% stacking up to 5 times increasing physical damage taken by enemies.
Attack Rating per level

Accursed

[100-100]

Perfected

[200-200]

Hardlocked

[300-300]

Sharpsight

[400-400]

Marksman

[500-500]

stat_attack_rating_pIncreased Attack Rating
Attack Rating

Owl

[10-20]

Crow

[25-50]

Hawk

[50-100]

Falcon

[12-40]

Eagle

[200-400]

stat_attack_ratingto Attack RatingIncreases your chance of hitting enemies with attacks.
Life stolen per Hit

Apex Bear

[100-100]

Apex Rhino

[200-200]

Apex Whale

[300-300]

Apex Mammoth

[400-400]

Apex Mastodon

[500-500]

stat_life_per_hitLife stolen per HitAmount of Life replenished when striking an enemy.
Mana stolen per Hit

King Cobra

[100-100]

King Basilisk

[200-200]

King Serpent

[300-300]

King Dragon

[400-400]

King Wyrm

[500-500]

stat_mana_per_hitMana stolen per HitAmount of Mana replenished when striking an enemy.
Life per second

Leeching

[1-2]

Blood Drinking

[2-3]

Lifevamping

[3-5]

Vampiric

[4-6]

Draculs

[5-8]

stat_life_per_secondLife per second
Mana per second

Cavebat

[1-2]

Vesperbat

[2-3]

Brownbat

[3-5]

Colossalbat

[]

Citadelbat

[5-8]

stat_mana_per_secondMana per second
Critical Strike Damage

Scarface

[5-10]

Hitman

[10-20]

Assassin

[15-30]

Ninja

[20-40]

Deadeye

[25-50]

stat_critical_damageIncreased Critical Strike DamageAmount of your Critical Strike damage. Only affects physical attacks.
Ignore Target Defense

Ignoring

[2-10]

Drilling

[4-15]

Penetration

[6-20]

Piercing

[8-25]

Armorcrushing

[10-30]

stat_target_defenseof target Defense ignored
Open Wounds

Scarring

[1-4]

Blistering

[2-8]

Ripping

[3-12]

Slashing

[4-16]

Hemorrhaging

[5-20]

stat_open_woundsChance to Open WoundsOpen Wounds bleeds target enemy for 20% of your Physical Damage.
Piercing
stat_piercingPiercing Attack
Slow Target

Stuttering

[]

Entangling

[]

Disrupting

[6-20]

Slowing

[8-25]

Crippling

[10-30]

stat_slow_targetSlows target byAttacks slow enemy Movement and Attack Speed.
stat_prevent_monster_healPrevent Monster Heal
Strength

Strength

[1-5]

Power

[3-10]

Force

[5-15]

Might

[7-25]

Fury

[8-30]

stat_strengthto StrengthEvery point in Strength increases your Attack Damage by 1%.
Dexterity

Dexterity

[1-5]

Sleight

[3-10]

Skill

[5-15]

Reflex

[7-25]

Agility

[8-30]

stat_dexterityto DexterityEvery point in Dexterity increases your Attack Rating by 8 and your Critical Damage by 0.125%.
Intelligence

Sorcer

[1-5]

Mage

[3-10]

Warlock

[5-15]

Wizard

[7-25]

Witch

[8-30]

stat_intelligenceto IntelligenceEvery point in Intelligence increases Magic Skill Damage dealt.
Energy

Energy

[1-5]

Illumination

[3-10]

Mysticism

[5-15]

Spirit

[7-25]

Resonance

[8-30]

stat_energyto EnergyEvery point in Energy increases your Mana by 4. Mana gained from Energy also increases your base Mana Replenish.
Armor

Armor

[1-5]

Ward

[3-10]

Guard

[5-15]

Bulwark

[7-25]

Bastion

[8-30]

stat_armorto ArmorEvery point in Armor increases your Defense by 5.
Vitality

Vitality

[1-5]

Endurance

[3-10]

Stamina

[5-15]

Vigor

[7-25]

Fortitude

[8-30]

stat_vitalityto VitalityEvery point in Vitality increases your Life by 5. Life gained from Vitality also increases your base Life Replenish.
stat_pointsLeftPoints LeftPoints left to allocate into any of the primary stats. You can allocate 4 points by pressing [input_attribute_add_multi].
All Attributes

Wholeness

[1-3]

Totality

[2-6]

Versatility

[3-9]

Unity

[4-12]

Harmony

[5-15]

stat_all_statsto All Attributes
Flat Physical Damage

Savage

[3-7]

Brutal

[5-12]

Feral

[7-18]

Merciless

[12-26]

Ferocious

[18-38]

stat_physical_damageto Physical DamagePhysical Damage added to your attacks.
Additive Arcane Damage

Arcanum

[5-15]

Arcanist

[20-40]

Arcana

[50-100]

Arcanesurge

[150-300]

Arcanewrath

[350-500]

stat_magic_damageto Additive Arcane DamageArcane Damage added to your attacks.
Additive Lightning Damage

Shock

[5-15]

Stasis

[20-40]

Voltage

[50-100]

Lightning

[150-300]

Thunder

[350-500]

stat_lightning_damageto Additive Lightning DamageLightning Damage added to your attacks.
Additive Fire Damage

Fire

[5-15]

Flames

[20-40]

Lava

[50-100]

Volcano

[150-300]

Inferno

[350-500]

stat_fire_damageto Additive Fire DamageFire Damage added to your attacks.
Additive Cold Damage

Ice

[5-15]

Frost

[20-40]

Chill

[50-100]

Rime

[150-300]

Glacier

[350-500]

stat_cold_damageto Additive Cold DamageCold Damage added to your attacks.
Additive Poison Damage

Poison

[5-15]

Toxicity

[20-40]

Vile

[50-100]

Plague

[150-300]

Pandemic

[350-500]

stat_poison_damageto Additive Poison DamagePoison Damage added to your attacks.
Flat Arcane Skill Damage

Magic

[5-7]

Arcanist

[5-12]

Conjured

[7-18]

Mystic

[16-26]

Rift

[18-38]

stat_spell_magic_damageto Arcane Skill Damage
Flat Lightning Skill Damage

Shocked

[5-7]

Lightning

[5-12]

Static

[7-18]

Thunder

[16-26]

Monsoon

[18-38]

stat_spell_lightning_damageto Lightning Skill Damage
Flat Fire Skill Damage

Melting

[5-7]

Flaming

[5-12]

Molten

[7-18]

Burning

[16-26]

Scorching

[18-38]

stat_spell_fire_damageto Fire Skill Damage
Flat Cold Skill Damage

Chilling

[5-7]

Frozen

[5-12]

Coldsnap

[7-18]

Frostburning

[16-26]

Glacial

[18-38]

stat_spell_cold_damageto Cold Skill Damage
Flat Poison Skill Damage

Poisonous

[5-7]

Venomous

[5-12]

Toxic

[7-18]

Asphyxiating

[16-26]

Corroding

[18-38]

stat_spell_poison_damageto Poison Skill Damage
Fire Skill Damage

Fire God

[]

Flame God

[]

Lava God

[5-20]

Inferno God

[10-35]

Hellfire God

[15-50]

stat_fire_damage_pFire Skill Damage increased byIncreases the damage of your Fire skills. This stat is calculated on top of the final value.
Cold Skill Damage

Ice God

[3-10]

Frost God

[]

Rime God

[5-20]

Tundra God

[10-35]

Glacial God

[15-50]

stat_cold_damage_pCold Skill Damage increased byIncreases the damage of your Cold skills. This stat is calculated on top of the final value.
Arcane Skill Damage

Arcane God

[]

Mage God

[4-15]

Spell God

[5-20]

Rift God

[10-35]

Ether God

[15-50]

stat_magic_damage_pArcane Skill Damage increased byIncreases the damage of your Arcane skills. This stat is calculated on top of the final value.
Poison Skill Damage

Poison God

[]

Venom God

[]

Toxic God

[5-20]

Plague God

[10-35]

Black God

[15-50]

stat_poison_damage_pPoison Skill Damage increased byIncreases the damage of your Poison skills. This stat is calculated on top of the final value.
Lightning Skill Damage

Shock God

[]

Stasis God

[4-15]

Lightning God

[5-20]

Thunder God

[10-35]

Storm God

[15-50]

stat_lightning_damage_pLightning Skill Damage increased byIncreases the damage of your Lightning skills. This stat is calculated on top of the final value.
Attack Damage

Striking

[5-20]

Slicing

[6-15]

Wounding

[15-40]

Mutilating

[20-55]

Killing

[25-75]

stat_physical_damage_pAttack Damage increased by
stat_ranged_damage_pRanged Attack Damage increased by
stat_melee_damage_pMelee Attack Damage increased by
Explosion Damage

Miner

[2-10]

Detonator

[4-15]

Fusing

[6-20]

Ticking

[8-25]

Exploding

[10-30]

stat_explosion_damageExplosion Damage increased by
Explosion Skills

Ignited

[1-1]

Lit

[1-2]

Timed

[1-3]

Fired

[1-4]

Doomed

[2-5]

stat_explosion_skillsto Explosion Skills
Cold Skills
stat_cold_skillsto Cold SkillsIncreases the level of all Cold Skills.
Lightning Skills
stat_lightning_skillsto Lightning SkillsIncreases the level of all Lightning Skills.
Fire Skills
stat_fire_skillsto Fire SkillsIncreases the level of all Fire Skills.
Poison Skills
stat_poison_skillsto Poison SkillsIncreases the level of all Poison Skills.
Arcane Skills
stat_magic_skillsto Arcane SkillsIncreases the level of all Arcane Skills.
Physical Skills
stat_physical_skillsto Physical SkillsIncreases the level of all Physical Skills.
stat_elemental_skillsto Magic Skills
Ignore Cold Resistance

Coldignoring

[]

Coldpenetrating

[2-6]

Coldbreaking

[3-9]

Coldpiercing

[4-12]

Coldshattering

[5-15]

stat_ignore_cold_resistto Enemy Cold ResistanceThe amount of enemy Cold resistance ignored when dealing Cold Damage.
Ignore Fire Resistance

Fireignoring

[]

Firepenetrating

[2-6]

Firebreaking

[5-9]

Firepiercing

[4-12]

Fireshattering

[5-15]

stat_ignore_fire_resistto Enemy Fire ResistanceThe amount of enemy Fire resistance ignored when dealing Fire Damage.
Ignore Poison Resistance

Poisonignoring

[]

Poisonpenetrating

[2-6]

Poisonbreaking

[5-9]

Poisonpiercing

[4-12]

Poisonshattering

[5-15]

stat_ignore_poison_resistto Enemy Poison ResistanceThe amount of enemy Poison resistance ignored when dealing Poison Damage.
Ignore Lightning Resistance

Lightiningignoring

[]

Lightningpenetrating

[2-6]

Lightningbreaking

[5-9]

Lightningpiercing

[4-12]

Lightningshattering

[5-15]

stat_ignore_lightning_resistto Enemy Lightning ResistanceThe amount of enemy Lightning resistance ignored when dealing Lightning Damage.
Ignore Arcane Resistance

Arcaneignoring

[]

Arcanepenetrating

[2-6]

Arcanebreaking

[5-9]

Arcanepiercing

[4-12]

Arcaneshattering

[5-15]

stat_ignore_magic_resistto Enemy Arcane ResistanceThe amount of enemy Arcane resistance ignored when dealing Arcane Damage.
Ignore All Resistance
stat_ignore_all_resistto All Enemy Resistances
Jumping Power

Jumping

[]

Leaping

[10-30]

Parkour

[]

Flying

[20-50]

Bunnyhopping

[25-60]

stat_jump_powerIncreased Jumping Power
Life Replenish

Lifeinflux

[5-10]

Lifepulse

[10-20]

Lifeflow

[15-30]

Lifespring

[20-40]

Lifebloom

[25-50]

stat_hp_repReplenish Life
Mana Replenish

Manaflux

[5-10]

Manawell

[10-20]

Manaflow

[15-30]

Manaspring

[20-40]

Manabloom

[25-50]

stat_mana_repReplenish Mana
Life
stat_lifeto LifeYour Maximum Life.
Mana
stat_manato ManaYour Maximum Mana.
Faster Hit Recovery

Balance

[10-25]

Reaction

[20-50]

Libra

[30-75]

Recovery

[40-100]

Equilibrium

[50-150]

stat_faster_hit_recoveryFaster Hit RecoveryIncreases the speed of recovery after being hit by an attack or projectile.
Defense vs Missiles

Dartguard

[10-25]

Arrowguard

[20-50]

Flightguard

[30-75]

Projectileguard

[75-150]

Missileguard

[50-150]

stat_defense_vs_missileDefense vs Missiles
Life After each Kill

Gravedigger

[1-5]

Gravescavenger

[2-10]

Corpsemaggot

[3-15]

Corpsemuncher

[4-20]

Cannibal

[5-25]

stat_hp_killLife After each Kill
Mana After each Kill

Disciple

[1-5]

Monk

[2-10]

Priest

[3-15]

Gypsy

[4-20]

Exorcist

[5-25]

stat_mana_killMana After each Kill
Life %

Foxheart´s

[1-4]

Wolfheart´s

[2-8]

Jaguarheart´s

[3-12]

Tigerheart´s

[4-16]

Lionheart´s

[5-20]

stat_max_hpLife Increased by
Mana %

Earthworm´s

[1-3]

Maggot´s

[2-8]

Snake´s

[3-12]

Python´s

[4-16]

Anaconda´s

[5-20]

stat_max_manaMana Increased by
Light Radius

Glimmer

[1-2]

Light

[1-4]

Torch

[2-6]

Lantern

[2-8]

Wildfire

[3-10]

stat_light_radiusto Light RadiusEffects your visibility range and base movement speed scaling.
Damage Return

Quillboard

[15-30]

Oak

[30-50]

Thorns

[50-100]

Needle

[100-200]

Armadillo

[200-350]

stat_damage_returnof Damage Returned to the AttackerReturns a portion of incoming damage back to the attacker.
Damage taken goes to Mana

Manablock

[1-4]

Manadeflect

[2-8]

Manaward

[3-12]

Manabarrier

[4-15]

Manawall

[5-20]

stat_damage_taken_manaof Damage Taken Recouped as Mana
Damage taken goes to Life

Lifeblock

[1-4]

Lifedeflect

[2-8]

Lifeward

[3-12]

Lifebarrier

[4-15]

Lifewall

[5-20]

stat_damage_taken_lifeof Damage Taken Recouped as Life
Physical Damage Reduction

Mitigation

[1-2]

Absorption

[1-4]

Shielding

[1-6]

Resilience

[1-8]

Protection

[1-10]

stat_damage_reductionPhysical Damage Taken Reduced by
Magic Damage Reduction

Spellshield

[1-2]

Spellabsorb

[1-4]

Manashielding

[1-6]

Spellcutter

[1-8]

Spellpurge

[1-10]

stat_magic_damage_reductionMagic Damage Taken Reduced by
All Damage Reduction

Absolute

[]

Untouchable

[]

Fortification

[1-4]

Divinity

[2-6]

Immortality

[2-8]

stat_all_damage_reductionAll Damage Taken Reduced by
Damage Reduced

Mitigating

[1-10]

Deflecting

[5-40]

Defending

[10-100]

Armored

[30-200]

Bulwark

[50-350]

stat_damage_reducedDamage Taken Reduced byReduces a flat amount of damage from every source. This stat is additive and does not scale from anything.
Mana per level
stat_mana_per_levelto Mana (Based on Level)
Life per level
stat_life_per_levelto Life (Based on Level)
Defense per level

Rugged Colossus

[25-25]

Stern Colossus

[50-50]

Vital Colossus

[75-75]

Resilient Colossus

[100-100]

Fortified Colossus

[125-125]

stat_defense_per_levelDefense (Based on Level)
Magic Find per level

Kobold

[10-10]

Goblin

[]

Hobgoblin

[20-20]

Ethergoblin

[25-25]

Treasuregoblin

[30-30]

stat_magic_find_per_levelMagic Find (Based on Level)
Enhanced Defense per level

Fallen Sentry

[50-50]

Fallen Guard

[100-100]

Fallen Berserker

[150-150]

Fallen Knight

[200-200]

Fallen Templar

[250-250]

stat_enhanced_defense_per_levelEnhanced Defense (Based on Level)
Enhanced Damage per level

Lonewolf

[20-20]

Legend

[40-40]

Hero

[60-60]

Samurai

[80-80]

Ronin

[100-100]

stat_enhanced_damage_per_levelEnhanced Damage (Based on Level)
Attack Rating per level
stat_attack_rating_per_levelto Attack Rating (Based on Level)
stat_damage_per_levelto Damage (Based on Level)
Strength per level

King

[30-30]

King

[35-35]

King

[40-40]

King

[45-45]

King

[50-50]

stat_strength_per_levelto Strength (Based on Level)
Dexterity per level

Archery

[30-30]

Archery

[35-35]

Archery

[40-40]

Archery

[45-45]

Archery

[50-50]

stat_dexterity_per_levelto Dexterity (Based on Level)
Energy per level

Intellect

[30-30]

Intellect

[35-35]

Intellect

[40-40]

Intellect

[45-45]

Intellect

[50-50]

stat_energy_per_levelto Energy (Based on Level)
Intelligence per level

Spellpower

[30-30]

Spellpower

[35-35]

Spellpower

[40-40]

Spellpower

[45-45]

Spellpower

[50-50]

stat_intelligence_per_levelto Intelligence (Based on Level)
Armor per level

Defender

[30-30]

Defender

[35-35]

Defender

[40-40]

Defender

[45-45]

Defender

[50-50]

stat_armor_per_levelto Armor (Based on Level)
Vitality per level

Holy Vigor

[30-30]

Holy Vigor

[35-35]

Holy Vigor

[40-40]

Holy Vigor

[45-45]

Holy Vigor

[50-50]

stat_vitality_per_levelto Vitality (Based on Level)
All Resistances

Forest

[1-5]

Wilderness

[2-10]

Oasis

[3-15]

Nature

[5-20]

Prophet

[5-25]

stat_all_resistanceto All Resistances
Arcane Resistance

Arcanecloaking

[7-15]

Arcaneproof

[16-25]

Arcaneresisting

[10-35]

Arcaneshielding

[36-45]

Arcaneimmune

[30-60]

stat_magic_resistanceto Arcane ResistanceIncreases your resistance to Arcane damage.
Cold Resistance

Coldcloaking

[7-15]

Coldproof

[16-25]

Coldresisting

[10-35]

Coldshielding

[36-45]

Coldimmune

[30-60]

stat_cold_resistanceto Cold ResistanceIncreases your resistance to Cold damage.
Fire Resistance

Firecloaking

[7-15]

Fireproof

[16-25]

Fireresisting

[10-35]

Fireshielding

[36-45]

Fireimmune

[30-60]

stat_fire_resistanceto Fire ResistanceIncreases your resistance to Fire damage.
Poison Resistance

Poisoncloaking

[7-15]

Poisonproof

[16-25]

Poisonresisting

[10-35]

Poisonshielding

[36-45]

Poisonimmune

[30-60]

stat_poison_resistanceto Poison ResistanceIncreases your resistance to Poison damage.
Lightning Resistance

Lightningcloaking

[7-15]

Lightningproof

[16-25]

Lightningresisting

[10-35]

Lightningshielding

[36-45]

Lightningimmune

[20-60]

stat_lightning_resistanceto Lightning ResistanceIncreases your resistance to Lightning damage.
Maximum All Resists
stat_max_all_resistanceto Maximum All Resists
Maximum Arcane Resist
stat_max_magic_resistanceto Maximum Arcane Resist
Maximum Fire Resist
stat_max_fire_resistanceto Maximum Fire Resist
Maximum Cold Resist
stat_max_cold_resistanceto Maximum Cold Resist
Maximum Poison Resist
stat_max_poison_resistanceto Maximum Poison Resist
Maximum Lightning Resist
stat_max_lightning_resistanceto Maximum Lightning Resist
stat_extra_rubyExtra Rubies Dropped From Kills
Extra Gold from Kills

Pickpocket

[1-5]

Thieve´s

[2-10]

Vulture´s

[3-15]

Greedy

[4-20]

Whitecollar

[5-25]

stat_extra_goldExtra Gold Dropped From KillsExtra gold dropped from monsters when killed.
Magic Find

Luck

[3-10]

Fortune

[5-15]

Scavenger

[8-20]

Tombraider

[10-25]

RNGesus

[12-30]

stat_magic_findIncreased Magic FindIncreased chance of finding magic items. (Mercenary’s Magic Find is added to player Magic Find on kills).
Increased Experience Gain

Battlescarred

[]

Fieldtested

[1-2]

Wartorned

[1-3]

Posttraumatic

[1-4]

Warlegend

[1-5]

stat_exp_gainIncreased Experience Gain
Increased Experience Gain below level 100
stat_exp_gain_belowIncreased Experience Gain Below Level 100
Poison Length Reduced
stat_poison_length_reducedPoison Length Reduced byLowered poison debuff duration.
Half Freeze Duration
stat_half_freeze_durationHalf Freeze Duration
Cannot be Frozen

Freljord

[1]

stat_cannot_be_frozenCannot be Frozen
Fire Absorption

Flame Hunger

[]

Flame Hunger

[]

Flame Hunger

[]

Flame Hunger

[4-16]

Flame Hunger

[]

stat_fire_absorbFire Damage AbsorbedAbsorbs a portion of all incoming Fire Damage as healing.
Cold Absorption

Frost Hunger

[]

Frost Hunger

[]

Frost Hunger

[]

Frost Hunger

[4-16]

Frost Hunger

[]

stat_cold_absorbCold Damage AbsorbedAbsorbs a portion of all incoming Cold Damage as healing.
Lightning Absorption

Storm Hunger

[]

Storm Hunger

[]

Storm Hunger

[]

Storm Hunger

[4-16]

Storm Hunger

[]

stat_lightning_absorbLightning Damage AbsorbedAbsorbs a portion of all incoming Lightning Damage as healing.
Poison Absorption

Plague Hunger

[]

Plague Hunger

[]

Plague Hunger

[]

Plague Hunger

[4-16]

Plague Hunger

[]

stat_poison_absorbPoison Damage Absorbed
Arcane Absorption

Arcane Hunger

[]

Arcane Hunger

[]

Arcane Hunger

[]

Arcane Hunger

[4-16]

Arcane Hunger

[]

stat_magic_absorbMagic Damage Absorbed
stat_belt_slotsBelt Slots
Merchant prices
stat_merchant_pricesDecreased Merchant PricesDiscounted prices when buying from the Merchant.
stat_aoe_attackAttacks can hit multiple enemies
Mana Cost Reduced

Manaleak

[1-5]

Manaspill

[2-10]

Manasplash

[3-15]

Manaflow

[4-20]

Manahunger

[5-25]

stat_mana_costMana Costs decreased by
Summon Amount
stat_summon_amountto Summon Amount
Summon Life %

Dark

[1-4]

Black

[2-8]

Pitchblack

[3-12]

Eerie

[4-16]

Limbo

[5-20]

stat_summon_lifeSummon Life Increased by
Summon Damage Reduction

Lingering

[1-2]

Willowing

[2-4]

Hallowing

[3-6]

Festering

[4-8]

Slendering

[5-10]

stat_summon_damage_reductionReduced damage taken by Summons
Summon Resistances

Demon Vigor

[2-8]

Demon Vigor

[]

Demon Vigor

[3-12]

Demon Vigor

[]

Demon Vigor

[5-20]

stat_summon_resistancesto Summon Resistances
Sentry Skills

Ward

[1-1]

Eye

[1-2]

Sentry

[1-3]

Turret

[1-4]

Guard Tower

[2-5]

stat_sentry_skillsto Sentry Skills
Sentry Amount
stat_sentry_amountto Sentry Amount
Sentry Attack Speed
stat_sentry_attack_speedIncreased Sentry Attack Speed
Sentry Damage %

Lurking

[2-10]

Watching

[4-15]

Monitoring

[6-20]

Scanning

[8-25]

Surveilling

[10-30]

stat_sentry_damageIncreased Sentry Damage
Sentry Duration

Timing

[5-10]

Enduring

[10-20]

Lasting

[15-30]

Weaving

[]

Everlasting

[25-50]

stat_sentry_durationIncreased Sentry Duration
Physical Damage taken as Cold

Coldinfusion

[]

Coldinfusion

[2-10]

Coldinfusion

[3-15]

Coldinfusion

[4-20]

Coldinfusion

[]

stat_phys_taken_coldof Physical Damage taken as Cold
Physical Damage taken as Fire

Fireinfusion

[]

Fireinfusion

[2-10]

Fireinfusion

[3-15]

Fireinfusion

[4-20]

Fireinfusion

[]

stat_phys_taken_fireof Physical Damage taken as Fire
Physical Damage taken as Arcane

Arcaneinfusion

[]

Arcaneinfusion

[2-10]

Arcaneinfusion

[3-15]

Arcaneinfusion

[4-20]

Arcaneinfusion

[]

stat_phys_taken_magicof Physical Damage taken as Arcane
Physical Damage taken as Lightning

Lightninginfusion

[]

Lightninginfusion

[2-10]

Lightninginfusion

[3-15]

Lightninginfusion

[4-20]

Lightninginfusion

[]

stat_phys_taken_lightningof Physical Damage taken as Lightning
Extra Damage to Bleeding Monsters

Bleeding

[2-5]

Bleeding

[4-10]

Bleeding

[6-15]

Bleeding

[8-20]

Bleeding

[10-30]

stat_extraDamageBleedingExtra Damage to Bleeding Monsters
Extra Damage to Deep Frozen Monsters

Frostbiting

[2-5]

Frostbiting

[4-10]

Frostbiting

[6-15]

Frostbiting

[8-20]

Frostbiting

[10-30]

stat_extraDamageFrozenExtra Damage to Deep Frozen Monsters
Extra Damage to Stunned Monsters

Stunning

[2-5]

Stunning

[4-10]

Stunning

[6-15]

Stunning

[10-20]

Stunning

[10-30]

stat_extraDamageStunnedExtra Damage to Stunned Monsters
Extra Damage to Burning Monsters

Burning

[2-5]

Burning

[4-10]

Burning

[6-15]

Burning

[8-20]

Burning

[10-30]

stat_extraDamageBurningExtra Damage to Burning Monsters
Extra Damage to Poisoned Monsters

Poisoning

[2-5]

Poisoning

[4-10]

Poisoning

[6-15]

Poisoning

[8-20]

Poisoning

[10-30]

stat_extraDamagePoisonedExtra Damage to Poisoned Monsters
stat_extraDamagePlaguedExtra Damage to Plagued Monsters
stat_extraDamageStasisExtra Damage to Monsters inflicted with Stasis
stat_copy_slotMirrors your other ring
stat_movement_diminishSkill Movement Diminish decreased by
stat_unbreakableUnbreakable
stat_charmslotUnlocked Charmslot
Phasing

Phasing

[]

stat_phasingMovement Phasing
stat_random_skillRandom Skill Element
stat_max_valueMaximum Value
stat_only_hell5Usable only on Hell 5 or Inferno difficulty
stat_satanic_disabledCannot be used while in the target zone
stat_levelStar Level
stat_sub_skillsto Sub Skills
stat_flask_mana_replenishMana Regenerated Over Time
stat_flask_mana_replenish_pMana Regeneration Increased by
stat_flask_life_replenishLife Regenerated Over Time
stat_flask_life_replenish_pLife Regeneration Increased by
stat_flask_mana_instantof Mana Regeneration happens instantly
stat_flask_life_instantof Life Regeneration happens instantly
stat_flask_durationFaster Regeneration
stat_flask_stacksMaximum Stacks
stat_flask_stacks_killChance to Replenish a Stack after monster kill
stat_flask_stacks_regenStacks regenerated per second
stat_flask_cooldownFlask Cooldown
stat_flask_duration_timeEffect Duration
stat_secondsSeconds
stat_poison_frequencyPoisoned Tick Frequency increased by
stat_flask_powerFlask Power
stat_octaReflectof Damage Taken Redirected to Octa
stat_cdr_damageLess damage dealt with skills that have a cooldown
stat_extra_projectileBow attacks and skills fire an extra projectile
stat_everyEvery
stat_converted_toConverted to
stat_sub_skills_skillSub Skills
stat_codex_greedAmount of Gold dropped from monsters increased by
stat_codex_gluttonyExperience Gain increased by
stat_codex_envyLoot Amount increased by
stat_codex_darknessIncreased Dungeon Key drop rates
stat_codex_fearIncreased Rune drop rates
stat_codex_deliriousIncreased Codex drop rates
stat_codex_dwellingAncient Monster Pack Size increased by
stat_codex_treasureTotal Magic Find increased by
stat_codex_legionChance for Ancients to spawn as Legions
stat_codex_heroicIncreased Amount of Heroic and Angelic drops